Advancing Teacher Professional Education in Physical Education: Wearable Technology for Sports Learning in the Digital Era of Generation Z and Alpha

Authors

DOI:

https://doi.org/10.53905/edu.v1i03.19

Keywords:

wearable technology, physical education teachers, teacher professional development, Generation Z, Generation Alpha, digital natives, pedagogical innovation, sports learning

Abstract

Introduction: The rapid technological advancement in the 21st century has fundamentally transformed educational landscapes, particularly in physical education (PE) where traditional teaching methods are being challenged by the digital nativity of Generation Z and Alpha students. These generations, characterized by their intrinsic relationship with technology, require innovative pedagogical approaches that leverage digital tools for enhanced learning experiences.

Purpose of the study: This research investigates the effectiveness of integrating wearable technology into physical education teacher professional development programs, specifically examining its impact on pre-service teachers' competencies and their ability to engage Generation Z and Alpha learners in the digital era.

Materials and methods: A mixed-methods study was conducted with 120 pre-service teachers enrolled in the Teacher Professional Education Program (PPG) at Universitas Negeri Malang, Indonesia. Participants were divided into experimental (n=60) and control groups (n=60). The experimental group received comprehensive training in wearable technology integration, including fitness trackers, heart rate monitors, and motion sensors, while the control group followed traditional PE pedagogy. Data collection involved pre- and post-intervention assessments, teaching competency evaluations, student engagement measurements, and qualitative interviews.

Results: Statistical analysis revealed significant improvements in the experimental group across multiple dimensions. Pre-service teachers demonstrated enhanced technological pedagogical content knowledge (TPACK) scores (M=4.23, SD=0.52 vs. M=3.41, SD=0.48; p<0.001), improved student engagement rates (78.4% vs. 61.2%; p<0.01), and increased confidence in teaching Generation Z and Alpha students (M=4.15, SD=0.61 vs. M=3.28, SD=0.73; p<0.001). Wearable technology integration showed positive correlations with enhanced motor skill assessment accuracy (r=0.742, p<0.001) and personalized learning delivery (r=0.689, p<0.001).

Conclusions: The integration of wearable technology in PE teacher professional education significantly enhances teaching competencies and preparedness for Generation Z and Alpha learners. The findings support the transformation of traditional teacher preparation programs to include technology-enhanced pedagogical approaches that align with contemporary learning preferences and digital nativity characteristics.

References

Born digital: How children grow up in a digital age. (n.d.). In mediaTUM (Technical University of Munich). Technical University of Munich. Retrieved February 2026, from https://mediatum.ub.tum.de/1706090

Borthwick, A. C., Anderson, C., Finsness, E. S., & Foulger, T. S. (2015). Special Article Personal Wearable Technologies in Education: Value or Villain? Journal of Digital Learning in Teacher Education, 31(3), 85–92. https://doi.org/10.1080/21532974.2015.1021982

Bower, M., & Sturman, D. (2015). What are the educational affordances of wearable technologies? Computers & Education, 88, 343–353. https://doi.org/10.1016/j.compedu.2015.07.013

Coffman, T., & Klinger, M. B. (2015). Google Glass: Using Wearable Technologies to Enhance Teaching and Learning. Society for Information Technology & Teacher Education International Conference, 2015(1), 1777–1780. https://www.learntechlib.org/p/150237/proceeding_150237.pdf

Darling‐Hammond, L., Hyler, M. E., & Gardner, M. (2017). Effective Teacher Professional Development. In EdWorkingPapers.com. https://doi.org/10.54300/122.311

Ertmer, P. A., & Ottenbreit‐Leftwich, A. (2010). Teacher Technology Change. Journal of Research on Technology in Education, 42(3), 255–284. https://doi.org/10.1080/15391523.2010.10782551

Fadhlurrahman, M. Z., Nurmalasari, I., & Lailiyah, R. N. (2026). Enhancing Teacher Competence Through Professional Education Programs. Journal of Educational Management Research, 5(1), 655–669. https://doi.org/10.61987/jemr.v5i1.1713

Ferraz, R., Ribeiro, D., Alves, A. R., Teixeira, J. E., Forte, P., & Branquinho, L. (2024). Using Gamification in Teaching Physical Education: A survey review. Montenegrin Journal of Sports Science and Medicine, 13(1), 31–44. https://doi.org/10.26773/mjssm.240304

Höfrová, A., Balidemaj, V., & Small, M. (2024). A systematic literature review of education for Generation Alpha. Discover Education, 3(1). https://doi.org/10.1007/s44217-024-00218-3

Krause, J. M., O’Neil, K., & Jones, E. (2019). Technology in Physical Education Teacher Education: A Call to Action. Quest, 72(3), 241–259. https://doi.org/10.1080/00336297.2019.1685553

Larry, C. (2001). Oversold and underused computers in the classroom. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009577153&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA

Ministry of Education and Culture. (2024). Regulation of the Minister of Education, Culture, Research, and Technology Number 19 of 2024 concerning Teacher Professional Education. Republic of Indonesia.

Mishra, P., & Koehler, M. J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record The Voice of Scholarship in Education, 108(6), 1017–1054. https://doi.org/10.1111/j.1467-9620.2006.00684.x

Motti, V. G. (2020). Wearable interaction: Interaction techniques, privacy and security, older adults, and application domains. Proceedings of the 2020 International Conference on Multimodal Interaction, 814–818. https://doi.org/10.1145/3382507.3421175

Perry, G. (2022). Generation Alpha: Understanding our Children and Helping them Thrive. TEACH Journal of Christian Education, 16(1). https://doi.org/10.55254/1835-1492.1515

Prensky, M. (2001). Digital Natives, Digital Immigrants Part 1. On the Horizon The International Journal of Learning Futures, 9(5), 1–6. https://doi.org/10.1108/10748120110424816

Rathnasekara, K., Yatigammana, K., & Suraweera, N. (2025). Innovative pedagogical framework in K12 education: enhancing productivity and engagement of digital natives within resource-constrained environments. Quality Education for All, 2(1), 415–440. https://doi.org/10.1108/qea-11-2024-0129

Sargent, J., & Calderón, A. (2021). Technology-Enhanced Learning Physical Education? A Critical Review of the Literature. Journal of Teaching in Physical Education, 41(4), 689–709. https://doi.org/10.1123/jtpe.2021-0136

Schmidt, D., Baran, E., Thompson, A. D., Mishra, P., Koehler, M. J., & Shin, T. S. (2009). Technological Pedagogical Content Knowledge (TPACK). Journal of Research on Technology in Education, 42(2), 123–149. https://doi.org/10.1080/15391523.2009.10782544

Scrabis-Fletcher, K., Juniu, S., & Zullo, E. (2016). Preservice Physical Education Teachers’ Technological Pedagogical Content Knowledge. The Physical Educator, 73(4), 704–718. https://doi.org/10.18666/tpe-2016-v73-i4-6818

Self-efficacy: the exercise of control. (1997). Choice Reviews Online, 35(3), 35–1826. https://doi.org/10.5860/choice.35-1826

Soltani, P., & Morice, A. H. P. (2020). Augmented reality tools for sports education and training. Computers & Education, 155, 103923–103923. https://doi.org/10.1016/j.compedu.2020.103923

Tapp, A., Soloway, E., Norris, C., & St.Clair, A. (2024). Using a Next-Gen Platform and Deeply Digital Curricula to Support Alpha and iGen Learners and Their Teachers. International Journal on Engineering Science and Technology, 6(2), 216–225. https://doi.org/10.46328/ijonest.206

Tapscott, D. (2009). Grown up digital: How the net generation is changing your world. McGraw-Hill.

Thaise, C., Francis, Michelle, M., Queenlyn, P., Hosana, N., Mohaymen, S., Jun, R., Elvie, Evangelene, B., Elizabeth, S., Queenie, Almerah, M., & Rey, C., Danielle. (2024). Generation Alpha Students’ Behavior as Digital Natives and their Learning Engagement. Zenodo (CERN European Organization for Nuclear Research). https://doi.org/10.5281/zenodo.14007254

Thiebaud, R. S., Funk, M. D., & Patton, J. C. (2018). Fitness tracker accuracy during walking and running. Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology, 232(1), 21–28. https://doi.org/10.1177/1754337117725876

Tschannen‐Moran, M., & Hoy, A. W. (2001). Teacher efficacy: capturing an elusive construct. Teaching and Teacher Education, 17(7), 783–805. https://doi.org/10.1016/s0742-051x(01)00036-1

Zhao, Z., & Su, Y. (2026). Wearable Technologies in School Physical Education: A Systematic Review of Pedagogical Implications. Theory and Methods of the Physical Education (G. S. Skovoroda Kharkiv National Pedagogical University), 26(1), 79–89. https://doi.org/10.17309/tmfv.2026.1.07

Downloads

Published

2026-07-18

Issue

Section

Educational Technology and Digital Learning

How to Cite

Adi Saputra, S., & Komaini , A. (2026). Advancing Teacher Professional Education in Physical Education: Wearable Technology for Sports Learning in the Digital Era of Generation Z and Alpha. IGI in Education Insight, 1(03), 116-124. https://doi.org/10.53905/edu.v1i03.19

Similar Articles

11-18 of 18

You may also start an advanced similarity search for this article.